1. From form to
Gestalt to design
Designers
are among those professionals who have shown a first and continued interest in
the modern revival of semiotics. In search of a theory for a field of human
practice characterized by a lack of conceptual discipline, designers,
especially those formed in the Ulm School tradition, were willing to adopt
semiotics as their theory, provided that semioticians pay attention to critical
problems of design and not extend a logocratic model where something else
seemed necessary. Maldonado (1967) undoubtedly deserves credit for being
receptive to semiotics and making it part of his own design concept. At Theo
Crosby’s initiative, and with the assistance of some of his students (Guy
Bonsiepe deserves mention here), he published several articles dealing with semiotic
concepts and their pertinence to design. This happened when Europe discovered
Charles S. Peirce; when Bense, continuing his search for a scientific
foundation of aesthetics, arrived at sign theory (1970, 1971), and when East
European designers, facing constraints typical of dogmatic thinking, approached
the problems of codes with new hope for their future work. On the American
continent, designers' interest in semiotics was expressed quite late through
students and scholars from Ulm or by contamination from other
fields—predominantly from literary studies.
This
short historic note is not meant to be a rigorous account of names and events,
but an explanation of the work that results from applying semiotics to design
or from looking at design from the semiotic perspective. A certain turn in my
life put me in the position of being able to devote several years to the issue.
Consequently, I take credit for teaching semiotics to designers, for initiating
courses for practicing designers who wanted to apply semiotics in their work,
and for applying semiotic principles on my own to design work pertinent to
computers and artificial intelligence (Nadin, 1986).
Design
happens to be a rather unsettled field of human creativity, without critical
method (and without methodic criticism), and without the means to construct one
for itself. People who worked in typography, printing/printmaking, jewelry
design, architecture, textile, heraldry, ceramics, fashion, and the arts
started identifying themselves as designers less than a century ago. Design is
a general concept, reflected in the underlying quality of objects, actions and
representations which various people make possible in a given culture and
within a value framework. To design means, among other things, to plan, to
anticipate according to a devised course of events in view of a goal and under
the influence of environment.
Björn
Engholm (1984), in an article that deserves the attention of both designers and
semioticians, referred to a time "Als man zu Design noch Gestaltung oder
Formgebung sagte" (i.e., when design was still called Gestaltung or
formation/form-giving). The shift in terminology he describes is taken a bit
too seriously, to the extreme that, under new names, design products
"identified as good" offend the eye. “In today's design, ideology is
written in upper-case letters. American design or Italian design is no longer
concerned with a subject, but with representation. Design degenerates into
sign,” [translation mine].
In
fact, the shift from paradigms of previous aesthetic and morphological theories
to structure and, more recently, to sign proves far more influential than the
change in terminology. In a broader perspective than the one Engholm suggests,
we can ascertain that the relation to art, science, and technology defines the
type of design. Let me apply this thesis to main schools of design that are
representative of the evolution of our concept of design. I will use a simple
diagramming procedure with the aim of characterizing these schools, and also
show the dynamics of change. This is not a substitute for the theoretic
analysis; it submits for discussion, preliminary results in order to present
them as a working hypothesis.

Fig. 1. Historic perspective
In
each of the stages characterized through the diagrams, a precise semiotic
condition is embodied in the unifying concept. Jugendstil design is very
much indebted to the general tendency towards symbolism—a characteristic that
is revived in current postmodern design. The functionalist approach involves a
better understanding of the social nature of design. The semiotics of Bauhaus
design is part of the social semiosis. In modern times, design's participation
in social and economic life has increased, a trend that will undoubtedly
continue in view of the perceived need to improve interpersonal relations,
interaction with nature, and exploration of new realms (from outside our living
universe to the depths of matter).
Our
age of pluralisms suggests a synthesis of all four components mentioned in the
figures. Indeed, designers today apply complex knowledge, use sophisticated
expressive means, and pursue functionality and high aesthetic quality, inciting
the user to interact with the design, to "complete" it in the process
of using it (the pragmatics of product). The diagram in figure 27.1 can be
interpreted in view of three semiotic levels at which signs are interpreted.
Jugendstil designers concentrated on syntactic aspects. (The Basel School of
typography is the most notorious example of this attitude today.) Bauhaus
started with strong semantic overtones. The so-called product semantics—an
attractive product design aimed at maintaining product form as close as
possible to what users perceive the product to be—should be mentioned as an
example (despite the primitive thinking often embodied in the theory developed)
for explaining the relation between the Bauhaus and the Ulm Design School
ideology: a few designers concentrate on pragmatic issues, critical in this age
of fast changing contexts in which design is perceived and interpreted. I claim
that, despite their fundamental differences, the Bauhaus and postmodern models
share a common focus on the pragmatic level of the sign: Bauhaus in accord with
the socialist ideology it actually embodied; the postmodern along the line of a
better understanding of our new human condition in this age of technological
renewal and scientific discovery. Design did not degenerate into sign. It
acquired, in the postmodern, qualities reflecting semiotic awareness of
designers.
2. On the semiotic
nature of design
Design
covers such various fields of activity as architecture (from landscape to
interior, city, monumental), visual Communication, engineering, and industrial
design. It is one of the most pervasive components of any human activity. The
following simplified representation of almost any kind of design evidences the
relation between design, designer, and beneficiary.

Fig. 2. Dynamics of
design
The
diagram can be slightly improved if, instead of defining the object of a
designer's work as the product, we deal with a higher-level concept: the
problem. In this case, design is identified as problem solving, one of today's
dominant paradigms. While problem solving is a general principle of design,
certain semiotic aspects (characteristic of industrial or graphic design)
should be specified in order to better understand this type of design before
attempting to propose a model for it. Among these semiotic aspects are type of
representation, consistency of representation, means used, type of
interpretation made possible/necessary, and relation between design and final
product. This makes possible the understanding of the semiotic process through
which designs are created.
The
process of designing is quite difficult to describe due to the
interdisciplinary nature of design. The "specialized" components
(e.g., planning, aesthetic quality, the social and psychological aspects of
design and the product designed, communication, science, technology) require an
integrative procedure as well as a self-critical moment (reflected in the
historic parameter according to which designers as well as users of design
compare new designs to previous work and situate design in the broader context
of culture and civilization). The design process, in its close relation to
design products and their use, implies design intelligence, cultural
sensitivity, and a critical attitude—semiotic components of many other
forms of human activity.
Fig. 3. Design semiosis
Designers
work towards a goal (product) to be achieved with the help of representations
of this goal, i.e., with the help of semiotic means, sometimes used according
to identifiable aesthetic criteria and/or cultural, economic, or political
factors. The discussion of whether design is intuition, or requires a method
(semiotically based or otherwise) could not produce univocal answers, and
presumably never will. Design does require a great deal of system (or method)
especially in precise area such as typography, signage, and specialized
communication. However, elements of inventiveness, spontaneity, even
randomness, confer "life" upon design, the touch of humanness,
without whose expression perfection is quite often dead.
Since
the main semiotic device that designers use is representation, I would like to
suggest a diagrammatic representation of the above-mentioned idea.

Fig. 4. Design
representation
To
this point, I have examined both the historic development of design concepts
and methodological implications with the purpose of clarifying the various
implications of the interdisciplinarity of design. It is now possible to make
some inferences. The first, and probably the most relevant to the subject under
discussion, is: Design principles are semiotic by nature. To design means to
structure systems of signs in such a way as to make possible the achievement of
human goals: communication (as a form of social interaction), engineering (as a
form of applied technical rationality), business (as a form of shared
efficiency), architecture, art, education, etc. Design comes about in an
environment traditionally called culture, currently identified as artificial,
(through a rather romantic distinction between natural and artificial) and acts
as a bridge between scientific and humanistic praxis. Along this line of
thinking, Herbert Simon (1982) stated, "Engineering, medicine, business,
architecture, and painting are concerned not with how things are but with how
things might be—in short, with design." The object of semiotics is sign
systems and their functioning within culture. For a long time, one type of
sign—the symbol—has been considered representative of all signs in human
culture: ". . .for most of us. . .the significant part of the environment
consists mostly of strings of artifacts called 'symbols' that we receive
through eyes and ears in the form of written and spoken language and that we
pour out into the environment—as I am now doing—by mouth or hand."
Actually, we perceive signs through all our senses, and we generate signs that
address the same. In order to apply semiotics, we have to settle upon one of
the many definitions of sign that have been advanced and then use it in
relation to design. The definitions fall, into two basic categories:
l)
Adoption of one kind of sign—usually pertaining to verbal language—as a
paradigm, with the understanding that every other sign is structurally
equivalent. Artificial intelligence researchers are quite comfortable with this
model. The Swiss linguist Ferdinand de Saussure (1857-1913) advanced the
definition of sign as the unity between a siqnifier (the actual sign
embodied in some material form such as words, shapes) and the signified (what
the sign is supposed to mean).
2)
Adoption of a logical structure, with the understanding that each type of sign
and each sign operation can be described within a panlogical system. The
American scientist and logician Charles S. Peirce (1839-1914)—a pioneer of the
computer—advanced the definition of sign as "...something that stands to
someone for something in some respect or capacity."
No
matter which definition is adopted, the question of semiotic relations
governing sign processes is necessarily raised. Remaining within the realm of
sign as symbol, Simon felt entitled to state, "The laws that govern these
strings of symbols, the laws that govern the occasions on which we emit and
receive them, the determinants of their content are all consequences of our
collective artifice." Both de Saussure and Peirce described the same
through the role of the social, a semantic equivalent of "collective
artifice." Although Simon is mistaken in limiting the sign to the artifact—we
can and do interpret semiotically (i.e., as a sign) natural occurrences, too—he
is correct in considering signs as having an air of contingency, natural
phenomena having an air of necessity, in his opinion.
The
panlogical definition of the sign is more appropriate to design, an activity in
which the visual dominates. However, there are numerous instances when the
Saussurean definition, (or some of its refined versions for which we are
indebted to contributions of the French School of semiology) can be used as an
efficient analytical tool. Nevertheless, I shall apply the panlogical
definition in this text due to its appropriateness to the design subject and my
intention to present examples of semiotics applied to design.
3. Explanatory models
Design activities are not
reducible to the model of verbal language (or of any other sign system). On the
basis of Peirce's definition given above, this diagrammatic representation (not
the only one possible) can serve as an operational model.
S
= S(O, R, I)
Representamen:
that which represents
Object: that which is represented
Interpretant: the process of interpretation
Fig. 5. Sign definition
This
diagram should be read as saying that only the unity between the three
components represent a sign, i.e., that signs are identified as such only
through their representation and that as soon as we interpret a sign, we become
part of it for the time of that interpretation. The functions of a sign are
also evident in this representation.
Semiotics as science of
representation
Semiotics
as science of expression
Semiotics
as science of knowledge
Fig. 6. Sign functions
Semiotic
levels at which sign processes (semioses) take place, levels that became
familiar and important in design, can be depicted.
Syntax: the relation
between signs, how signs are constituted
Semantic: the
relation between sign and object, what the signs are conveying
Pragmatic: the
relation between signs and the user, what for signs are used (cf. Ch. Morris)

Fig. 7. Semiotic levels
There is little trouble
in understanding from this that no sign can be considered independently of its
relation(s) to other signs, be these similar (such as words in a given
language) or different (words, images, sensory perceptions, etc.). The
interdisciplinarity of design is the consequence of the fact that sign
processes are heterogenous by their condition and that in order to understand
how different kinds of signs constitute design, we have to become acquainted
with each different kind, as well as with the principles governing human or
even machine interpretation of design. Representation of an object, and the
consequent interpretation of such a representation, can take three different
forms.

An
object can be represented:
Iconically:
representation based on likeness
Indexically:
representation causally influenced by the object, such as a mark of the object
Symbolically:
representation based on convention
Fig. 8. Forms of
representation
It
should by now be clear why Simon’s concern with symbols alone (also the concern
of the field known as symbolic anthropology, which influenced designers for a
long time) proves a serious limitation of his explanatory model. However, since
symbols are the dominant sign representation in human culture, and since each
symbol contains iconic or indexical elements, it is easy to reformulate some of
Simon’s ideas in order to more adequately make use of the semiotic principles
governing the cognitive condition of design. Semiotic interpretation of design
requires that we identify the design as the elements constituting it.

Fig. 9. Poster in semiotic terms
Obviously,
the interpretation of the poster means the reconstitution of its constitutive
elements. Each time a sign is interpreted, the semiosis of its constitution is
duplicated. The case of the poster is quite simple. But the sign of a product,
an interior design, of a building can be constituted, too. In such cases, the
representamen is more complex and evidences several semiotic layers (materials,
textures, rhythm, kinetics, etc.). Correct interpretation of a design does not
mean that the interpreter can generate designs of a comparable value. But it
acknowledges the symmetry between the structure of design work and the
structure within which design is interpreted. By extension, to design means to
constitute a language, with identifiable units that have meaning in a given
cultural context. This language has the characteristics given by Jakobson
(1967), i.e. it consists of signs belonging to two systems:
1) The system of
combinations through which various meanings are brought to expression;
2) The system of selection through which designers opt
for what they consider a better way to accomplish their goal (in particular,
their commission).
Knowing
one design does not mean knowing every design. But in reality people using
design (for public signage, for devices in the form of displays, instructions,
buttons, etc.) infer from previous interpretation to new ones. Advertisers for
instance, take advantage of the public's inferential tendency by maintaining
characters (look-a-likes are a particular case), music, scenery, and product
identifiers. Even if designers do not study semiotic principles, they apply the
common semiotic knowledge we all acquire in the environment in which our social
life takes place.
4. Design as applied
semiotics
The
main sign operations—substitution, insertion, omission—are actually the rules
of design language. They are applied over a repertory that is practically
infinite (as opposed to the 26 or so letters of Western alphabets).
Consequently, we have not an overall language, but sets of design languages.
Reporting that "the trouble with modern methods of communication is that
whatever medium you choose, you'll find it doesn't suit everyone," Robert
Matthews (1986) puts the issue of design as applied semiotics in its proper
framework. There is no universal method that, once applied, will ensure good or
effective design. The reason is simple: Design is interpreted or used by
various interpreters; that is, the interpretant (all the instances of
interpreting a sign) is infinite. Matthews describes four classes of learning
(our relation with design is fundamentally one of learning):
Pragmatists like to get down to
practicalities right away;
Philosophers try to look at things in
their overall context;
Activists prefer trying things out
and getting feedback from what they do;
Abstract
learners,
the only ones likely to benefit from chalk and talk.
For
designers to apply semiotics does not mean to design with a treatise of semiotics
on the drawing board or under the computer keyboard, but to consider the
semiotic implications of whatever they design. Whether these complications are
acknowledged in the four types of learners mentioned above, or in some other
typology, is not relevant to this discussion. What matters is the understanding
that the designer has to know for whom—user not commissioner—he designs, i.e.,
to establish a semiotic system with precise, appropriate, consistent rules.
Using one of the most pervasive forms of design—signage—I would like to
exemplify this, while expressing several practical requirements.
Semiotics,
as a rational system for the analysis of communication and design problems,
also provides a methodology for the evaluation of communication and design from
the perspective of their functions. It allows the designer to:
1. understand and
effectively use optimal means of communication;
2. generate and evaluate
various answers to problems solved through design;
3. choose technological
means to solve problems;
4. consider the dynamics
characteristic of design.
The
use of semiotic means of analysis and evaluation implies the need to integrate
a signage system into the broader system of visual communication, making sure
that it will perform according to its basic functions (as derived from service
offered by a transportation authority): expressiveness, precision,
user-friendliness.
Since
signage, together with other forms of communication, exercises an educational function,
it is important to define the values embodied, in this case values
characteristic of our society. Some of these values are still in the process of
implementation, such as considering the specific needs of the transportation of
disabled or of the growing number of tourists. This makes the problem of
signage more complex. Designers need qualified support in the problem-solving
aspect of their work. And they are willing to accept it from professionals
dealing with how people interpret signs, how people design signs, how signs
become part of culture, and how cultural changes occur in our days.
Semiotics, as a new development
determined by the fact that today’s society uses more signs and people rely on
signs for the information they need more than ever before, solves problems that
until now were either ignored or treated superficially. Among such problems I
can mention:
1.
appropriateness of signage, i.e., how well signage is integrated in the life
and cultural tradition of a city, how well it is adapted to the function it
fulfills, to the means of expression used;
2. coherence, i.e., whether the
signage system takes into account the manner in which potential users will
perceive and interpret it. Coherence does not exclude variety if the designer
applies semiotic principles of identification;
3. integrity, i.e., whether the
design quality and the quality of communication made possible by design
complement each other or are contradictory. The same applies to the integrity
of signage within urban structure since each signage package functions in a
given, often rapidly changing, architectural environment;
4.
significance, i.e., the importance assigned to information made available to
potential users, as an implicit statement about the quality of the service and
the user, as well as about its social function.
The
semiotic function requires:
1. precise identification of all
components of signage system;
2. optimization, i.e., the use of
minimum necessary sign components;
3. contextual definition consisting
of acknowledgment of the given environment and designing new signs that are:
a. acceptable in the given
environment
b. consistent within the entire
system;
4. critical evaluation of each
component and of the entire system.
Semiotics
applies several procedures:
1. descriptive (comparative
analysis)
2. functional (based on defining
structural characteristics)
3. generative (using a knowledge
base to generate new models, test, improve, and finalize in design).
Semiotic
implications for design can be determined for other cases. Important is the
understanding that there is no universal answer to complexity, and that
semiotics suggests a very concrete analysis of the context for which an
appropriate design is created.
5.
Semiotic functions of design
Prior to the modern revival of
semiotics, Mukarjovsky (1936) suggested the well known function typology based
on the dualistic distinction between object and subject. The diagram represents
this thought quite directly.
Type of Function
Dominant
Component Immediate Semiotic
Object Practical Symbolic
Subject Theoretical Aesthetic
Fig.10.
Pre-semiotic conception of functions
The so-called semiotic function
reflects the obsession with symbolic qualities and aesthetics. Here are
instances when the product of design work can be identified with the object,
and the user’s attitude with the subject. For those instances—more often the
exception—symbolic qualities can be determinant. Design in autocratic societies
reflects the dualistic premise of Mukarovsky’s analysis. Whenever we apply it,
we recreate the dualistic framework of reference. The authority of the subject
or that of objects—characteristic of consumer societies—take the appearance of
the authority of design. There is no such thing as a better dualism, be it the
dualism of idealistic philosophies, of Marxism, of religion, or of logic. The
change I suggested (Nadin 1986) reveals the process through which signs are
identified (constitutive moment and the associated hermeneutic function),
through which signs are used in various activities (the cognitive function, the
heuristic function, the expressive function, etc.).
Type of Function
|
Dominant Component |
Immediate |
Dynamic |
Final |
|
Object |
Practical |
Symbolic |
Denotative |
|
Representamen |
Representational |
Communicational |
Expressive |
|
Interpretant |
Theoretical |
Aesthetic |
Connotative |
Fig.
11. Semiotic functions
For
the designer, all those function categories are important in view of the
purpose of design. Within each category, some functions are more important than
others. For instance, while the theoretic function is almost ignored in the
process of designing, representational and practical aspects dominate. One can
say as a general thesis that the content of design semiosis is that in which
the pragmatic dimension of sign dominates. According to the specific goal of
each type of design application, the pragmatics is actually represented by the
functioning of designed products within the intended contexts. If such contexts
are not appropriately identified, the result is misinterpretation, even if
formally the design was right. As applied semiotics, design is the process
through which signs appropriate to intended contexts of interpretation/use are
generated.
6.
Design as interface
People communicate using signs. Such
signs can be simple or very complex, homogeneous or heterogeneous, sequential
or configurational. Interface is the meeting place between two different
entities that are supposed to come in contact, to be brought together, i.e., to
communicate. It follows that interface has the nature of a sign. Simon (1982)
even introduced “the artifact as interface”. While it is true that the concept
of interface became fashionable in the “computer age,” actually a product of
human culture as an artifact environment, and it is this respect that Simon
regarded “The Artifact as Interface” and “The Environment as Mold.” Interface
is also a problem of human-to-human relations, especially in the context in
which human contact and inter-influence become more and more mediated. Defining
the sign as a mediating entity and semiotics as the theory and practice of
mediation, I suggest that despite the diversity of signs and sign processes
characteristic of design, these all fulfill the basic function of intermediary,
go-between, medium between two or several distinct entities brought
together through a specialized human activity which we call design. The
contingency of each mediation—its likelihood, relative unpredictability,
its dependency on and conditioning by other factors—that is, the
contingent nature of design, is a reflex of design’s double nature as science
(in respect to the scientific principles of design) and as art (in respect to a
particular, original way of designing).
All that we understand, i.e., know,
we know through the intermediary of signs used by designers—and in
signs. All that we apply from our knowledge of design is semiotic in nature.
Based on these elements, I would like to introduce a generalized concept of
design as interface: The product of design is the reality through which user
and designer communicate. I should repeat that interface, no matter what kind,
specifies the optimal set of signs for the interaction between two entities, be
they animate or inanimate. In a limited sense, user interface specifies the
action the user is supposed to take in order to access different parts of a
system to the design of the conceptual model that is the basis of that
particular system.

Fig.
12. Generalized interface model
Cars,
radios, dishwashers, vending machines, etc. all require interface in order to
be optimally used. Each requires a certain sequence of actions that allows for
the pragmatics of using it. What makes things a bit more complicated in
comparison to the most common social forms of interface through the intermediary
of natural language (the most complicated semiotic system that we are aware,
of) is the fact that design interface is part of the designed object. To
use an analogy, it would be like receiving with every sentence we hear
or read, instructions for understanding it, i.e., the code. Design is indeed a
work of encoding and providing the key for the “reader.” Sometimes design is quite hermetic; other
times it can be direct to the degree of being simplistic, offending our sense
of design.
The main reason for introducing the
idea of design as interface can be found in the technological development that
culminated with the digital computer. Our relation to these fast processors of
zero’s and one’s is mediated by user interface. Since computers, big or small,
fast or relatively slow, are the same, the interface, i.e., the design
component, makes the difference. But once we look at design from the
perspective of our competence and performance with computers, we actually
reevaluate design as such. From a relatively simple model of the relation
between design components, we will be able to infer to what is actually used in
the process of designing.

Fig.
13. Process of design
In
their own work, designers use:
- knowledge acquired through specialized
education;
-
general knowledge (belonging to culture);
-
tools (simple—such as pencils, rulers—or complex, such as production
tools and, more recently, computers).
Computers are harder to classify,
but they cannot simplistically be called tools. Is there any chance that
computers can emulate some component of design work? The question is very
important for design, but also for semiotics. Given the semiotic condition of
design, if we are able to emulate design through some programs, we will be able
to emulate part of the semiotic competence of the human being. Easier said than
done. In order to find out how far we can go under the given circumstances, we
would like to develop a computational theory of design. Leibnitz, forefather of
modern semiotics and computer science, thought that a lingua adamica was
possible but never quite made the step towards translating everything into a
language with only two letters (and very complicated rules applied to those
letters). A computational theory of design is implicitly a semiotic theory. It
has to address the components of design in a way similar to the one in which
communication theory deals with communication, for instance. The following (and
last) diagram explains the semiotic implications and specifies the components
to be addressed by a computational theory.

Fig.
14. Semiotic representation of design processes and design knowledge
If, to introduce a simplification,
this meant only to identify possible communication categories describing how
designers work together, its complexity would already be beyond what we
currently know about design. In all fairness, I have to say that
although design can profit from semiotics, semiotics itself has already gained
a lot from trying to understand, analyze, evaluate, and eventually get involved
in generating design. A computational model of design, even a rudimentary
model, would benefit both design and semiotics.
References
Bense,
Max (1970). Semiotik. Allgemeine Theorie der Zeichen. Baden-Baden:
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— (1971). Zeichen
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—
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